360 results — page 1 of 20
Counter target spell with mana value 4 or greater.
Choose one —
• Counter target spell with mana value 2 or less.
• Counter target red or green spell with mana value 6 or less.
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Counter target spell. Seek a card with the same mana value as that spell.
Counter target spell.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Kicker (You may pay an additional as you cast this spell.)
Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Gain control of target creature with mana value X or less.
Counter target spell unless its controller pays , where X is its mana value.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Counter target blue spell.
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Counter target spell. If the amount of mana spent to cast that spell was less than its mana value, you draw a card.
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Counter target nonblue spell.