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Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)
Whenever an opponent draws a card, you may draw two cards.
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos.
, Discard three cards with different names: Draw five cards.
Whenever a creature with flying attacks, you may draw a card.
You draw two cards and target opponent discards two cards.
All creatures get -X/-0, where X is the number of cards in your hand.
When this enchantment enters, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
, Remove two +1/+1 counters from among creatures you control: Draw a card.
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Draw four cards, then discard two cards.
If Szadek would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
Whenever you draw a card, you may pay . When you do, you may tap or untap target creature.
Discard two nonland cards with the same name: Draw four cards.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When this creature enters, draw two cards.
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile this Aura instead.
When this creature enters, target opponent draws a card and you draw three cards.