360 results — page 1 of 20
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Draw three cards. Then discard two cards unless you discard a basic land card.
Draw three cards. Then discard two cards unless you discard an artifact card.
Draw three cards. Then discard two cards unless you discard an enchantment card.
Draw three cards. Then discard a card unless you waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Draw two cards, then discard a card.
Draw two cards. Then discard a card unless you attacked this turn.
Draw three cards, then discard a card.
Draw two cards, then discard two cards. Untap up to three lands.
Draw two cards. Then discard a card at random unless you pay (two energy counters).
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Counter target creature spell. Draw a card, then discard a card.
Draw X cards, then discard a card.