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Prevent all combat damage that would be dealt to and dealt by creatures you control.
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice this enchantment.
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Prevent all damage that would be dealt to a creature by another creature if they share a color.
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
Whenever you draw a card, each opponent mills two cards.
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
At the beginning of your upkeep, scry 1.
Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Blue spells you cast cost less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
, : Each opponent mills cards equal to the number of cards in your hand.
Whenever a Gate you control enters, this creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, draw a card.
Flash (You may cast this spell any time you could cast an instant.)
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Whenever this creature becomes the target of a spell or ability, mill three cards.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Whenever this creature deals damage to an opponent, that player mills a card.
Whenever a creature you control deals combat damage to a player, you may draw a card.
, : Creatures your opponents control attack this turn if able.
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
Artifact, instant, and sorcery spells your opponents cast cost more to cast.
−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.