360 results — page 1 of 20
: Target creature you control gains haste until end of turn.
, : Target creature you control gains deathtouch until end of turn.
Visit — Creatures you control get +2/+0 until end of turn.
Visit — Creatures you control get +1/+0 until end of turn.
Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
: Add .
: Target 1/1 creature gets +1/+2 until end of turn.
Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.
Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.
, : Target Goblin creature gets +2/+0 until end of turn.
Whenever you crank this Contraption, target creature gets -1/-1 until end of turn.
Whenever you crank this Contraption, target creature gets +3/+3 until end of turn.
, : Target Soldier creature gets +1/+1 until end of turn.
, : Target legendary creature gets +1/+1 until end of turn.
, : Creatures you control gain landwalk until end of turn.
Devoid (This card has no color.)
Target creature gets +2/+0 until end of turn. Regenerate it.
— : Creatures you control get +1/+1 until end of turn.
— Protection from creatures with two or more creature types
— 3/3
— 9/6
: This creature gets +1/+1 until end of turn.
Target creature you control gains protection from each color until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")