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Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Scry 4, then draw two cards.
Draw two cards.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Draw two cards, then discard a card.
Scry 2, then draw two cards. You get (two energy counters).
Draw three cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.
Draw two cards. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Scry 2, then draw two cards.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)