360 results — page 1 of 20
Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equip
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Equipped creature gets +3/+0 and has trample and lifelink.
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equipped creature gets +1/+1 and has haste.
Equipped creature has ward , is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature
Equipped creature has first strike, trample, and haste.
Equipped creature has vigilance, trample, and haste.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
Equipped creature gets +0/+3 and can block an additional creature each combat.
As long as equipped creature has defender, it can attack as though it didn't have defender.