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Whenever a creature you control dies, you gain 1 life and draw a card.
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Whenever a Beast enters, you may gain 3 life.
Landfall — Whenever a land you control enters, untap this creature.
: Untap target land.
Flying
Whenever this creature or another Dragon you control enters, you gain 3 life.
When this creature enters, you gain 3 life and draw a card.
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Flash
Flying, trample
Whenever you draw a card, you gain 1 life.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
When this creature enters, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card.
Whenever another creature you control with power 3 or greater enters, you may draw a card.
When this creature enters, you gain 2 life and draw two cards.
Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
Landfall — Whenever a land you control enters, if you don't control a Ring-bearer, the Ring tempts you.
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
Reach (This creature can block creatures with flying.)
Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.
Constellation — Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.