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Whenever a Beast you control enters, draw a card.
Whenever a Beast enters, you may draw a card.
Whenever a creature you control with power 3 or greater enters, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Whenever you cast an enchantment spell, draw a card.
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever a creature you control becomes renowned, draw a card.
Whenever you cast an enchantment spell, you may draw a card.
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Whenever you put one or more counters on a creature you don't control, draw a card.
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Landfall — Whenever a land you control enters, you may gain 2 life.
Whenever you augment, enchant, or mutate a creature you control, draw a card.
: Add , , , , or .
Landfall — Whenever a land you control enters, you gain 1 life.
Reach
Constellation — Whenever an enchantment you control enters, you gain 2 life.
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)