344 results — page 1 of 20
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Trample
Whenever this creature deals combat damage to a player, create that many 1/1 green Insect creature tokens.
Reach (This creature can block creatures with flying.)
When this creature enters, create two 2/2 green Wolf creature tokens.
When this creature dies, create a 6/6 black Wurm creature token with trample.
When this creature enters, create a 3/3 green Dinosaur creature token.
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
When this creature leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.
Discard a card: Regenerate this creature.
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, you gain 7 life.
When this creature dies, draw a card.
All creatures able to block this creature do so.
When this creature dies, draw three cards.
When this creature enters, destroy all artifacts.
Tap two untapped Apes you control: Create a 1/1 green Ape creature token.
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens.
, Sacrifice a Kithkin: You gain 1 life.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Vigilance
: Create an 8/8 Beast creature token that's red, green, and white.
Whenever this creature attacks, tap all artifacts.
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
When this creature enters, draw a card for each green creature you control.