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At the beginning of your upkeep, each player discards a card.
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of your upkeep, you draw a card and you lose 1 life.
Menace
Whenever this creature enters or attacks, you get (an energy counter).
At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.
At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Flying
At the beginning of your upkeep, each opponent draws a card.
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.
Partner (You can have two commanders if both have partner.)
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
At the beginning of your upkeep, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
At the beginning of your upkeep, you lose 2 life.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
At the beginning of your upkeep, each opponent discards a card.
At the beginning of your upkeep, discard a card.
At the beginning of each player's upkeep, that player discards a card.
This creature can't block.
At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life.
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)