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Other artifact creatures you control get +1/+1.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever you cast an artifact spell, put a +1/+1 counter on this creature.
When this creature dies, put a +1/+1 counter on target creature you control.
: Put a +1/+1 counter on this creature.
, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
, , Sacrifice this artifact: Put a fade counter on each permanent with fading you control.
, Sacrifice a creature: Put a charge counter on this artifact.
, Sacrifice this artifact: Draw a card for each charge counter on this artifact.
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
Whenever a creature you control explores, put a +1/+1 counter on this Vehicle.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
When this artifact enters, put a -1/-1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever you cast a noncreature spell, put a lore counter on this artifact.
, : Target creature you control gets +1/+1 until end of turn for each lore counter on this artifact.
Whenever you get one or more (energy counters), put a +1/+1 counter on target creature you control.
, : You get .
, : Put a +1/+1 counter on this creature.
, : Put a +1/+1 counter on this creature and a +1/+1 counter on up to one target commander creature you control.
Vigilance
: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
, Remove two +1/+1 counters from among artifacts you control: Draw a card.
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature you control enters, put a time counter on this creature.
: Put a charge counter on target artifact.
Sacrifice this creature: Put two charge counters on target artifact.