360 results — page 1 of 20
Flying
When this creature enters, target opponent draws a card and you draw three cards.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this creature enters, scry 2.
When this creature enters, target player mills five cards.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When this creature enters, target opponent discards a card and you draw a card.
When this creature enters, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When this creature enters, draw two cards.
When this creature enters, creatures your opponents control get -3/-0 until your next turn.
Flying, ward
Architect of Deception — When this creature enters, draw three cards.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, you may return target creature an opponent controls to its owner's hand.
When this creature enters, draw cards equal to the number of opponents you have.
: Create a 1/1 colorless Thopter artifact creature token with flying.
Whenever this creature deals combat damage to an opponent, target player mills four cards.
Whenever this creature or another creature you control enters, tap target creature an opponent controls.
Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
: Draw a card, then put a +1/+1 counter on this creature.
When this creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)