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Flying
When this creature enters, each opponent discards a card.
When this creature dies, each opponent discards a card.
When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.)
When this creature enters, if an opponent lost life this turn, each opponent discards a card.
When this creature enters, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on this creature.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When this creature enters, each opponent discards a card. For each opponent who can't, you draw a card.
When this creature enters, each opponent discards a card and you gain 3 life.
When this creature enters, each player discards a card.
When this Vehicle enters, each opponent discards a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
When this creature enters, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, target opponent discards two cards.
When this creature dies, target opponent discards a card.
Discard a card: Regenerate this creature.
Flash
When this creature enters, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
When this creature enters, you may have target opponent discard a card.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When this creature enters, if it was bargained, each opponent loses 3 life and you gain 3 life.