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Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice this Equipment. If you do, this Equipment deals 2 damage to any target.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."
Equip
Equipped creature has ", : This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters, you may attach this Equipment to it.
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."
Equipped creature has ": This creature deals 1 damage to any target."
Equipped creature has ", , Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."
Equipped creature has ": This creature deals 1 damage to any target" and ": This creature deals 3 damage to target Werewolf creature."
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Equipped creature has ": This creature deals 2 damage to any target."
Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or this Equipment. If you do, draw a card.
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls.
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may mill two cards.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equipped creature gets +1/+2.
Whenever an Artificer you control enters, you may attach this Equipment to it.
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters, you may attach this Equipment to it.
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach this Equipment to it.
Equipped creature gets +0/+2 and has ": Prevent the next 1 damage that would be dealt to any target this turn."
: Attach this Equipment to target creature you control.