360 results — page 1 of 20
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Exhaust — : Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Double the power of each creature you control until end of turn.
Flying
: Each creature you control gets +1/+0 until end of turn.
Add for each tapped land your opponents control.
Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add .
Whenever you sacrifice another permanent, creatures you control get +1/+0 until end of turn.
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
: This creature gains haste until end of turn. ( can be paid with one mana from a snow source.)
Sacrifice a creature: Add .
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Cycling (, Discard this card: Draw a card.)
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Add for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and this turn.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)