360 results — page 1 of 20
Whenever this creature deals combat damage to a player, draw a card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Shroud (This creature can't be the target of spells or abilities.)
Whenever this creature deals combat damage to a player, you may draw a card.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, that player discards a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, that player discards a card and you draw a card.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature or equipped creature deals combat damage to a player, draw a card.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Whenever this creature deals combat damage to a player, that player mills that many cards.
This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever this creature becomes blocked, draw a card.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.