360 results — page 1 of 20
Destroy target white creature. It can't be regenerated.
Draw a card.
Destroy target creature. It can't be regenerated.
Destroy target nonblack creature. It can't be regenerated.
Destroy target artifact or creature. It can't be regenerated.
Destroy all green creatures. They can't be regenerated.
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling (, Discard this card: Draw a card.)
, , Discard a card: Destroy target nonblack creature. It can't be regenerated.
Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target creature with mana value 3 or less. It can't be regenerated.
Destroy target land or nonblack creature. It can't be regenerated.
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
Draw a card at the beginning of the next turn's upkeep.
Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
Destroy all creatures. They can't be regenerated.
Destroy target creature.
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)