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Flying
When this creature enters, draw a card, then discard a card.
When this creature enters, draw a card.
When this creature dies, draw a card.
When this creature enters, you may draw a card.
When this creature enters, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Raid — When this creature enters, if you attacked this turn, draw a card.
When this creature enters, scry 2.