360 results — page 1 of 20
, : Target creature can't block this turn.
, : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
Conjure Elemental — : Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
: Target creature you control gains haste until end of turn. (It can attack and this turn.)
, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
, : Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)
, : You gain 2 life.
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
, , Sacrifice this creature: Target creature gets +5/+5 and gains trample until end of turn.
, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
: This creature gets +5/+5 and gains trample until end of turn.
: Regenerate another target Elf.
: Elf creatures you control get +3/+3 and gain trample until end of turn.
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
Sacrifice Hajar: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
Whenever another creature you control enters, this creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)