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Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
Whenever an opponent draws a card, you may draw two cards.
Whenever you cast a kicked spell, scry 2.
Flying, ward
Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
Whenever a creature with flying attacks, you may draw a card.
When this creature enters, return target creature to its owner's hand.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast an instant or sorcery spell, draw a card, then discard a card.
Whenever this creature attacks, defending player may draw a card.
Whenever another creature dies, you may draw a card. If you do, discard a card.
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Whenever you draw a card, you may pay . When you do, you may tap or untap target creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying, vigilance, haste
Whenever you cast another spell that has convoke, scry 2, then draw a card.
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Double strike (This creature deals both first-strike and regular combat damage.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, draw a card.
Whenever you cast a noncreature spell, put an oil counter on this creature.
, Remove an oil counter from this creature: Draw a card, then scry 2.