360 results — page 1 of 20
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.)
Equipped creature has flying.
Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.
Equipped creature has shroud. (It can't be the target of spells or abilities.)
: Attach this Equipment to target creature you control.
When this Equipment enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters, you may attach this Equipment to it.
Whenever a creature you control enters, you may attach this Equipment to it.
Equipped creature gets +3/+1.
Equip—Sacrifice an artifact.
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and ": Draw a card."
Whenever a Wizard creature enters, you may attach this Equipment to it.
As this Equipment enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature.
Whenever a creature you control enters, attach this Equipment to that creature.
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters, you may attach this Equipment to it.
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.