360 results — page 1 of 20
You may cast spells this turn as though they had flash.
Draw a card.
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
This spell costs less to cast if you control an Otter.
Draw two cards.
This spell costs less to cast if an opponent has drawn four or more cards this turn.
Draw X cards.
Flash
You may cast Secret Lair spells as though they had flash.
Secret Lair spells you cast cost less to cast.
This spell costs less to cast if you control a creature with flying.
This spell costs less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
This spell costs less to cast if you control a Human creature and a non-Human creature.
Corrupted — This spell costs less to cast if an opponent has three or more poison counters.
This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Counter target spell.
Fateful hour — If you have 5 or less life, draw a card.
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)
Kicker (You may pay an additional as you cast this spell.)
Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
This spell costs less to cast during your turn.
Tap target artifact or creature.
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Counter target spell unless its controller pays . If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
Draw two cards. If this spell was kicked, draw three cards instead.