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Cast this spell only during combat.
Your opponents can't cast spells this turn.
End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Cast this spell only during an opponent's upkeep.
Creatures can't attack this turn.
Your opponents can't cast spells from anywhere other than their hands.
Kicker (You may pay an additional as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Each opponent can't cast instant or sorcery spells during that player's next turn.
Double strike
Spells cast from among cards you drew this turn cost less to cast.
Spells cast from among cards your opponents drew this turn cost more to cast.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
Target creature can't attack or block this turn.
Prevent all damage a source of your choice would deal this turn.
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
When a spell or ability an opponent controls causes you to discard this card, return this card from your graveyard to your hand at the beginning of the next end step.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Target creature can block any number of creatures this turn.