360 results — page 1 of 20
Target creature gets -3/-0 until end of turn.
Draw a card.
Target creature gets -1/-0 until end of turn.
Target creature gets -4/-0 until end of turn.
Target creature gets -5/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Target creature gains flying until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Target creature gets -4/-0 until end of turn. Scry 2.
Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Attacking creatures get -2/-0 until end of turn.
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
Cycling (, Discard this card: Draw a card.)
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)