360 results — page 1 of 20
Flying
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
When this creature enters, creatures your opponents control get -4/-0 until end of turn.
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
Whenever this creature attacks, target creature you control gains flying until end of turn.
Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Other artifact creatures you control have flying.
When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Defender (This creature can't attack.)
: This creature loses defender until end of turn.
: Untap target permanent.
Whenever this creature attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Whenever an artifact you control enters, untap this creature.
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
This creature can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice this creature.
Whenever another artifact you control enters, this creature gets +1/+1 until end of turn and can't be blocked this turn.
Cycling (, Discard this card: Draw a card.)
Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Whenever this creature or another creature you control enters, tap target creature an opponent controls.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this creature enters, creatures your opponents control get -3/-0 until your next turn.