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Defender
As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
Whenever an enchantment you control enters, this creature can attack this turn as though it didn't have defender.
Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender.
As long as there are two or more counters among creatures you control, this creature can attack as though it didn't have defender.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender.
Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
This creature can't be blocked if an artifact entered the battlefield under your control this turn.
, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender.
Whenever this creature attacks, if another creature entered the battlefield under your control this turn, this creature gains flying until end of turn.
Whenever Landlore Navigator attacks, create a Map token.
At the beginning of your end step, if two or more artifacts entered under your control this turn, conjure a card named Thieving Magpie onto the battlefield.
As long as an opponent has eight or more cards in their graveyard, this creature can attack as though it didn't have defender and it can't be blocked.
This creature can't be blocked as long as defending player controls an artifact.
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
This creature has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
This creature can't attack unless defending player controls an Island.
Whenever you surveil, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
As long as you've cast an instant or sorcery spell this turn, this creature can attack as though it didn't have defender.