360 results — page 1 of 20
Enchant creature you control
When this Aura enters, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Flash
Enchant creature
When this Aura enters, scry 2.
Enchanted creature gets +3/+3.
When this creature enters, draw a card.
Enchanted creature has ": Add one mana of any color."
: Add .
Enchant permanent
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Defender (This creature can't attack.)
When this creature enters, draw a card and you get (two energy counters).
When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.
When enchanted creature dies, create a 3/3 green Elephant creature token.