360 results — page 1 of 20
Equipped creature gets +2/+0 and has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and has first strike.
Equip
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
During your turn, equipped creature has first strike.
Equipped creature has flying and first strike.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equipped creature gets +1/+1 and has vigilance.
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
First strike, haste
Equipped creature has first strike and haste.
Crew 1
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equipped creature has first strike, trample, and haste.
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equipped creature has defender, flying, and first strike.
Equipped creature gets +1/+0 and has flying.