360 results — page 1 of 20
Creatures you control can't be the targets of blue spells or abilities from blue sources.
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
This spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
This creature can't be the target of black or red spells your opponents control.
Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.
At the beginning of your end step, untap each creature you control.
: Creatures you control get +1/+1 until end of turn.
( can be paid with either or .)
When this Aura enters, draw a card.
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
This creature gets +1/+0 for each legendary creature you control.
Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Creatures your opponents control enter tapped.
This creature gets +1/+0 for each Equipment you control.
Vigilance
At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Whenever this creature becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
: This creature gets +4/+4 until end of turn.
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
You can't get poison counters.
Creatures you control can't have -1/-1 counters put on them.
Creatures your opponents control lose infect.
, : Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.