360 results — page 1 of 20
Shroud (This creature can't be the target of spells or abilities.)
Whenever this creature deals combat damage to a player, you may draw a card.
Whenever this creature deals combat damage to a player, draw a card.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, that player discards a card and you draw a card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Whenever this creature deals combat damage to a player, if you control an Island, you may draw a card.
: This creature can't be blocked this turn.
Flying
Whenever this creature deals combat damage to a player, you may draw a card from that player's library.
As long as you've surveilled this turn, this creature has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."