360 results — page 1 of 20
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on this creature. (It doesn't need to have gone on the adventure first.)
Whenever a player casts a green spell, put a +1/+1 counter on this creature.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Trample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
When this creature enters, put a +1/+1 counter on target creature.
When this creature enters, put a -1/-1 counter on target creature you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever you cast a spell that targets this creature, draw a card.
Whenever you cast a creature spell, put a +1/+1 counter on this creature.
When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Whenever another Elf enters, put a +1/+1 counter on this creature.
When this creature enters, put a +1/+1 counter on target creature you control.
Haste
Whenever a Forest you control enters, this creature gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, this creature gets +2/+2 until end of turn.
Whenever you cast a creature spell, if of any of that spell's colors was spent to cast it, that creature enters with an additional +1/+1 counter on it. ( is mana from a snow source.)