360 results — page 1 of 20
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Trample
Whenever this creature deals combat damage to a player, you may draw a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
Whenever Venus is dealt damage, put that many +1/+1 counters on her. (She must survive the damage to get the counters.)
Whenever a creature you control with a counter on it deals combat damage to a player, you may pay . If you do, draw a card.
Flying
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Whenever a creature you control deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end.
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
When this enchantment enters, creatures you control get +2/+2 until end of turn.
Whenever one or more Allies you control deal combat damage to a player, draw a card.
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
Partner (You can have two commanders if both have partner.)
Whenever Haliya enters or attacks, put a +1/+1 counter on target creature you control.
Whenever one or more creatures you control with +1/+1 counters on them deal combat damage to a player, draw a card.
Whenever Teneb deals combat damage to a player, you may pay . If you do, put target creature card from a graveyard onto the battlefield under your control.
Whenever another nontoken creature you control enters, you may draw a card.
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
Whenever a creature you control with toughness 4 or greater dies, draw a card.
Flying, ward
Shrieking Gargoyles — Whenever this creature or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.