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Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Scry 2, then draw a card.
: Draw a card.
Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Draw a card. You get (two energy counters).
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Tap target creature. Scry 1.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Draw X cards.
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)