360 results — page 1 of 20
Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target nonland permanent. Its controller creates two Treasure tokens.
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Choose up to five worth of modes. You may choose the same mode more than once.
— Create a 1/1 white Rabbit creature token.
— Exile target nonland permanent. Its controller draws a card.
— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
This spell costs less to cast if it targets a tapped creature.
Destroy target nonland permanent.
Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Create three 1/1 white Soldier creature tokens.
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Choose a word that's four letters or longer. For each nonland permanent you control and each nonland card in your graveyard with the chosen word in its rules text or type line, create a colorless 2/2 creature token with no name or creature types.
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Destroy target nonwhite permanent.
This spell costs less to cast if it targets a tapped permanent.
Exile target creature or Vehicle.
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)
Exile target creature.
This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Exile target creature or enchantment.