360 results — page 1 of 20
: Add .
: Draw a card. Activate only if you have exactly seven cards in hand.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
, : Draw a card. Activate only if you have the city's blessing.
, , Sacrifice this land: Draw a card. Activate only if you control five or more lands.
, : Draw a card. Activate only if you control a creature with power 4 or greater.
: Add . Activate only if you control five or more lands.
: Return this land to its owner's hand. Activate only if it's not your turn.
, : Each player discards a card. Activate only as a sorcery.
You may have this land enter tapped. If you do, you get two rad counters.
, : Draw a card. This ability costs less to activate for each rad counter you have.
This land enters tapped.
Hellbent — , : This land deals 1 damage to any target. Activate only if you have no cards in hand.
, : Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
You have no maximum hand size.
: Flip a coin. If you win the flip, add . Activate only as an instant.
: Add . Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
, , Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
: Add or . Activate only if you control a Swamp.
: Add . Activate only if you control an Island.
: Add . Activate only if you control a Plains.