360 results — page 1 of 20
Double strike
When this creature enters from your graveyard, you may discard your hand. If you do, draw three cards.
Unearth
(Melds with Mishra, Claimed by Gix.)
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
When this creature dies, you may draw a card. If you do, discard a card.
When this creature enters, you gain 2 life.
When this creature dies, draw a card.
Flying
When this creature enters, draw a card.
When this creature leaves the battlefield, you may pay . If you do, draw a card.
, Sacrifice this creature: Draw a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Red creature spells you cast cost less to cast.
Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
When this creature leaves the battlefield, draw a card.
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay . If you do, draw a card.
When this artifact enters, draw a card.
, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
When this creature enters, put two +1/+1 counters on target creature you control.
When this creature dies, each player draws a card.
When this creature enters, create a Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)