360 results — page 1 of 20
Put a +1/+1 counter on each creature you control.
When this creature enters, put a +1/+1 counter on target creature.
, : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Flying
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
When this creature enters, put a +1/+1 counter on each other creature you control.
This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, put a +1/+1 counter on each creature you control.
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile all creatures with power 4 or greater.
II, III — Put a +1/+1 counter on each creature you control.
This creature enters with a +1/+1 counter on it for each other creature and/or artifact you control.
Put a -1/-1 counter on each attacking creature.
Each creature you control with a +1/+1 counter on it has flying.
Vigilance (Attacking doesn't cause this creature to tap.)
This creature enters with a +1/+1 counter on it for each other creature you control.
When this creature enters, put a +1/+1 counter on target creature you control.
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.