360 results — page 1 of 20
When this creature enters, return target permanent card from your graveyard to your hand.
When this creature enters, choose one —
• Repair — Return target card with mana value 4 or greater from your graveyard to your hand.
• Impound — Exile target artifact or enchantment.
When this creature enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)
When this creature enters, you may return target land card from your graveyard to your hand.
When this creature enters, you may return target card from your graveyard to your hand.
When this creature enters, target creature an opponent controls can't attack or block until your next turn.
, Exile this card from your hand: Target land gains ": Add , , or " until this card is cast from exile. You may cast this card for as long as it remains exiled.
When this creature enters, mill two cards, then you may return a permanent card from your graveyard to your hand.
When Honest Rutstein enters, return target creature card from your graveyard to your hand.
Creature spells you cast cost less to cast.
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
When this creature enters, draw a card.
Whenever you cast a creature spell, you may pay . If you do, return this card from your graveyard to your hand.
When this creature enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
When this creature enters, create a 1/1 green and white Citizen creature token.
Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs less to cast for each opponent.)
Choose a Background (You can have a Background as a second commander.)
When this creature enters, exile up to three target land cards from your graveyard.
Creatures you control have all activated abilities of all land cards exiled with this creature.
Reach
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
When this creature dies, you may gain 1 life for each creature card in your graveyard. If you do, exile this card from your graveyard.