360 results — page 1 of 20
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.)
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
At the beginning of each end step, put a +1/+1 counter on this creature for each creature that died this turn.
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
At the beginning of your end step, if this creature is untapped, you lose 3 life.
At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This creature can't block.
At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life.
Lifelink
When this creature enters, you take the initiative.
At the beginning of your end step, if you have the initiative, put a +1/+1 counter on this creature.
Protection from green
At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control.
At the beginning of your end step, if an artifact or creature was put into a graveyard from the battlefield this turn, put a +1/+1 counter on this creature.
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on this creature for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from this creature.
At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control.
When this creature enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.