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Destroy target creature with power 4 or greater.
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Cycling (, Discard this card: Draw a card.)
• Exile target creature with power 4 or greater.
• Exile target enchantment.
Destroy target creature with power 4 or greater. You gain 3 life.
Assist (Another player can pay up to of this spell's cost.)
Investigate.(Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
Exile target creature with power 4 or greater.
Destroy target creature with toughness 4 or greater.
: Destroy target creature with power 4 or greater.
Destroy target artifact, enchantment, or creature with power 4 or greater.
• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
Destroy all creatures with power greater than target creature's power.