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At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
Flying
At the beginning of each player's upkeep, that player sacrifices a creature of their choice. If the player can't, sacrifice this creature.
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
At the beginning of each player's upkeep, that player sacrifices a monocolored creature of their choice.
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature of their choice.
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, sacrifice a permanent.
Whenever this creature deals combat damage to a player, that player sacrifices two permanents of their choice.
When this creature enters, each player sacrifices a creature of their choice.
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
At the beginning of each player's upkeep, that player may sacrifice a creature of their choice. If that player doesn't, they lose 5 life and you sacrifice this enchantment.
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
At the beginning of each player's end step, if no creatures died this turn, this creature deals 4 damage to that player.
, Sacrifice a creature: You gain 4 life.
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
At the beginning of your upkeep, put a -1/-1 counter on each creature.
When this creature enters, each player sacrifices two creatures of their choice.
At the beginning of your upkeep, this enchantment deals 1 damage to each creature and each player.
, Sacrifice this enchantment: It deals 3 damage to each creature and each player.
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.