360 results — page 1 of 20
Reach (This creature can block creatures with flying.)
, : Put a +1/+1 counter on this creature.
: Put a +1/+1 counter on this creature.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Add .
Put a -1/-1 counter on this creature: Untap this creature.
This creature has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)
When this creature enters, put a +1/+1 counter on target creature.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach
Whenever this creature mutates, put two +1/+1 counters on it.
, : Put a +1/+1 counter on each creature you control that entered this turn.
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
Defender
Put a -0/-1 counter on this creature: Add . Activate only once each turn.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on this creature.
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on this creature.
: Roll a six-sided die.
Sacrifice a creature: Put a +1/+1 counter on this creature.
: This creature gains reach until end of turn.
: This creature gains deathtouch until end of turn.