360 results — page 1 of 20
Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach this Equipment to it.
Equip
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters, you may attach this Equipment to it.
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +3/+1.
Equip—Sacrifice an artifact.
Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.
Flash
As this Equipment enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature.
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach this Equipment to target creature you control.
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters, you may attach this Equipment to it.
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it.
Equipped creature gets +1/+0.
Equip (:Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 for each artifact you control.
: Attach this Equipment to target creature you control.
Equipped creature gets +1/+1 and has trample.
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+2.
Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever a creature enters from your graveyard, you may attach this Equipment to it.
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Equipped creature gets +1/+1 for each creature you control with base power or toughness 1.
Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach this Equipment to that creature.