360 results — page 1 of 20
: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
Whenever you cast a Dragon or noncreature spell, draft a card from Dragon Typhoon's spellbook and put it onto the battlefield.
Channel — , Discard this card: Create a 4/4 red Dragon creature token with flying.
Reach (This creature can block creatures with flying.)
Whenever you cast a red spell, create a 2/2 red Soldier creature token.
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
Flying
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
: Dragons you control get +1/+0 until end of turn.
When this creature enters, create a 4/4 red Dragon creature token with flying.
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Other Kobolds you control get +2/+2.
Whenever you cast a Kobold spell, you may pay . If you do, create a 4/4 red Dragon creature token with flying.
Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Whenever you cast a Spirit or Arcane spell, this creature deals 2 damage to each creature without flying.
Coruscating Flames — Whenever you cast an instant or sorcery spell, this creature deals 2 damage to any target.
Split — When this creature dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this token deals 1 damage to any target."
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.
Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Reach
Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Whenever you cast an instant or sorcery spell, choose one —
• That spell gains deathtouch and lifelink.
• Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."