360 results — page 1 of 20
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Whenever a creature you control enters, you may attach this Equipment to it.
Equip
Equipped creature has flying.
Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.)
Equipped creature gets +3/+1.
Equip—Sacrifice an artifact.
Whenever a creature you control enters, attach this Equipment to that creature.
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters, you may attach this Equipment to it.
Equipped creature gets +1/+0 for each artifact you control.
: Attach this Equipment to target creature you control.
Equipped creature gets +1/+2.
Whenever an Artificer you control enters, you may attach this Equipment to it.
Equipped creature gets +1/+1 and has trample.
Equipped creature has shroud. (It can't be the target of spells or abilities.)
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it.
Equipped creature gets +1/+0.
Equip (:Attach to target creature you control. Equip only as a sorcery.)
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it.
Equipped creature gets +4/+4.
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.
Equipped creature gets +2/+0 and has flying and haste.
Mayhem