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If target opponent has more cards in hand than you, draw cards equal to the difference.
Target player draws cards equal to the number of cards in their hand, then discards that many cards.
Draw cards equal to the number of instant and sorcery cards in your graveyard.
Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
You draw two cards and target opponent discards two cards.
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Return target nonland permanent to its owner's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Syr Elenora's power is equal to the number of cards in your hand.
When Syr Elenora enters, draw a card.
Spells your opponents cast that target Syr Elenora cost more to cast.
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
Return up to two target creatures to their owners' hands. Draw two cards, then discard a card.
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
Counter target creature spell. Draw cards equal to that spell's mana value.
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
Target player reveals their hand and discards all nonland cards.
Target player sacrifices a creature of their choice. You draw cards equal to that creature's power.
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)