360 results — page 1 of 20
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Whenever one or more artifacts you control enter, this creature deals that much damage to each opponent.
Reach
Whenever another creature you control enters, this creature deals 1 damage to target opponent.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.
When this creature enters, if you control another Wizard, this creature deals 2 damage to each opponent.
Whenever an opponent sacrifices an artifact, this creature deals 2 damage to them.
Defender, reach
: This creature deals 1 damage to each opponent.
Whenever a Knight you control enters, untap this creature.
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Whenever you cycle another card, this creature deals 1 damage to each opponent.
Cycling (, Discard this card: Draw a card.)
, Sacrifice an artifact: This creature deals 2 damage to each opponent.
Whenever another artifact you control enters, this creature gets +1/+0 until end of turn.
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.