360 results — page 1 of 20
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
Whenever you cast an instant, sorcery, or Wizard spell, this creature deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Flying
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
Haste
, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on this creature.
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on this creature.
Menace
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on this creature.
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
At the beginning of your upkeep, put a -1/-1 counter on this creature.
Whenever you cast a noncreature spell, remove a -1/-1 counter from this creature.
: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on this creature.