360 results — page 1 of 20
When this creature enters, you gain 3 life and get (three energy counters).
As this creature enters, choose a color.
This creature is the chosen color. (It's still an artifact.)
When this creature enters, exile all cards from your library.
When this Vehicle enters, create two 1/1 white Mouse creature tokens.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Prototype — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Double strike
When this creature enters, draw a card.
Vigilance
When this creature enters, you become the monarch.
When this creature dies, you gain 4 life.
Flying
When this Vehicle enters, create a 2/2 red Mutant creature token.
When this creature dies, you gain 3 life.
: Untap this creature.
Sacrifice this creature: Add .
When this Equipment enters, destroy target permanent.
Equipped creature gets +3/+3.
Equip (:Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, you may have it deal 4 damage to target creature with flying.
When this creature enters, choose one —
• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Destroy target Attraction. (It's put into its owner's junkyard.)
Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When this creature enters, you gain life equal to its power.
This creature enters with four +1/+1 counters on it.
Remove a +1/+1 counter from this creature: Add .
Flash
This creature enters with three +1/+1 counters on it.
, Sacrifice this creature: Add .